I’m happy with how well Thatch’s beak movements work. Because of that, I think I can handle the rigging, which is attaching “bones” to Thatch’s neck and limbs to enable natural movements. Getting the feathers right will be the challenge. I don’t have a good handle on Blender’s particle system yet.
Tell all your friends, so they can join in. If you feel the urge to comment or ask anything about Thatch and his adventures, or technical details of the comic, add your input below. And as always, thank you so much for your support.